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Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measures
Dinesh Mulchandani,
Rita Orji
Chemical Engineering
科研成果
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图书/报告稿件的类型
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会议稿件
2
引用 (Scopus)
综述
指纹
指纹
探究 'Age and the persuasiveness of a game to promote the adoption of COVID-19 precautionary measures' 的科研主题。它们共同构成独一无二的指纹。
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Keyphrases
COVID-19
100%
Persuasiveness
100%
Precautionary Measures
100%
Age Groups
80%
Coronavirus Disease (COVID)
40%
Persuasive Games
40%
Pac-Man
40%
Influence of Age
20%
Aging Effect
20%
Structured Interview
20%
Perceived Persuasiveness
20%
Games for Health
20%
Competition Strategy
20%
Computer Science
Semistructured Interview
100%
Design Implementation
100%
Psychology
Semistructured Interview
100%