TY - GEN
T1 - A framework and taxonomy of videogame playing preferences
AU - Tondello, Gustavo F.
AU - Wehbe, Rina R.
AU - Orji, Rita
AU - Ribeiro, Giovanni
AU - Nacke, Lennart E.
N1 - Funding Information:
Gustavo Tondello would like to thank the University of Waterloo and the CNPq, Brazil for his funding. Rina Wehbe would like to thank the University of Waterloo and NSERC for her funding. Rita Orji would like to thank the Canadian Government Banting NSERC for her funding. This research has received funding from NSERC (RGPIN-418622-2012), SSHRC (895-2011-1014, IMMERSe), CFI (35819), Mitacs (IT07255), and SWaGUR.
Publisher Copyright:
© 2017 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2017/10/15
Y1 - 2017/10/15
UR - http://www.scopus.com/inward/record.url?scp=85034640148&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85034640148&partnerID=8YFLogxK
U2 - 10.1145/3116595.3116629
DO - 10.1145/3116595.3116629
M3 - Conference contribution
AN - SCOPUS:85034640148
T3 - CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
SP - 329
EP - 340
BT - CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Y2 - 15 October 2017 through 18 October 2017
ER -