Personalizing Gameful Elements in Social Exergames: An Exploratory Study

Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony Whitehead

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)
Original languageEnglish
Title of host publicationProceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021
EditorsAllan Fowler, Johanna Pirker, Alesandro Alessandro Canossa, Ali Ali Arya, Casper Harteveld
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450384223
DOIs
Publication statusPublished - Aug 3 2021
Event16th International Conference on the Foundations of Digital Games, FDG 2021 - Virtual, Online, Canada
Duration: Aug 2 2021Aug 6 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference16th International Conference on the Foundations of Digital Games, FDG 2021
Country/TerritoryCanada
CityVirtual, Online
Period8/2/218/6/21

ASJC Scopus Subject Areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Keywords

  • Gamification
  • Personalization
  • Physical Activity
  • Player Type
  • Social Exergames

Fingerprint

Dive into the research topics of 'Personalizing Gameful Elements in Social Exergames: An Exploratory Study'. Together they form a unique fingerprint.

Cite this