@inproceedings{790c720a5f0540b4a4597033a57f2f33,
title = "PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy towards Secure Smartphone Behaviour",
keywords = "Heuristic Evaluation for Playability, Persuasive Game, Secure Smartphone Behaviour, Self-Efficacy, User Awareness",
author = "Anirudh Ganesh and Chinenye Ndulue and Rita Orji",
note = "Publisher Copyright: {\textcopyright} 2021 ACM.; 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 ; Conference date: 08-05-2021 Through 13-05-2021",
year = "2021",
month = may,
day = "8",
doi = "10.1145/3411763.3451781",
language = "English",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
booktitle = "Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021",
}