A guideline proposal for minimizing cybersickness in VR-based serious games and applications

Thiago Porcino, Derek Reilly, Esteban Clua, Daniela Trevisan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)
Original languageEnglish
Title of host publicationSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health
EditorsJoao L. Vilaca, Jaime Garcia, Nuno Rodrigues, Nuno Dias, YK Wang, Baki Kocaballi, Eva Oliveira, Duarte Duque
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665484398
DOIs
Publication statusPublished - 2022
Event10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022 - Sydney, Australia
Duration: Aug 10 2022Aug 12 2022

Publication series

NameSeGAH 2022 - 2022 IEEE 10th International Conference on Serious Games and Applications for Health

Conference

Conference10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022
Country/TerritoryAustralia
CitySydney
Period8/10/228/12/22

ASJC Scopus Subject Areas

  • Health(social science)
  • Media Technology

Keywords

  • VR-based serious games
  • challenges
  • cyber-sickness
  • head-mounted displays
  • virtual reality

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